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	<title>Random Thoughts of a Gamer</title>
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	<link>http://magusworks.wordpress.com</link>
	<description>Ramblings of All Things Gaming and Junk</description>
	<lastBuildDate>Wed, 19 Aug 2009 02:37:46 +0000</lastBuildDate>
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		<title>Random Thoughts of a Gamer</title>
		<link>http://magusworks.wordpress.com</link>
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		<title>[Afterthoughts] It&#8217;s not just about the cake.</title>
		<link>http://magusworks.wordpress.com/2009/08/18/afterthoughts-its-not-just-about-the-cake/</link>
		<comments>http://magusworks.wordpress.com/2009/08/18/afterthoughts-its-not-just-about-the-cake/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 02:37:46 +0000</pubDate>
		<dc:creator>magusworks</dc:creator>
				<category><![CDATA[Current Ramblings]]></category>

		<guid isPermaLink="false">http://magusworks.wordpress.com/?p=148</guid>
		<description><![CDATA[So I finally decided to take a break from my usual gaming and anime schedule to make a post. At least that twitter app on the side bar is helping me with my mini-posts. Anyhow, I&#8217;m taking a bit of a break from Titan Studios&#8217; Fat Princess. I&#8217;ve been playing it a lot recently. And [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=magusworks.wordpress.com&blog=187963&post=148&subd=magusworks&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So I finally decided to take a break from my usual gaming and anime schedule to make a post. At least that twitter app on the side bar is helping me with my mini-posts. Anyhow, I&#8217;m taking a bit of a break from <a href="http://www.us.playstation.com/PS3/Games/Fat_Princess" target="_blank">Titan Studios&#8217; Fat Princess</a>. I&#8217;ve been playing it a lot recently. And with all of those battles under my belt, I thought I should share some advice on how to enjoy a good match.</p>
<p><strong>Everyone go to work</strong><br />
At that start of the battle, if over half of your team grabs the worker hat, you&#8217;re in for a fast fight. I found that the team who gathers all of the stone resources at the start will usually win. On every map, there is a central location where all of stone is mined. By preventing the other team from controlling this point, they are much slower at upgrading their classes.</p>
<p><strong>Stop exploding you cowards</strong><br />
Famous lines from the great <a href="http://en.wikipedia.org/wiki/Zapp_Brannigan" target="_blank">Zapp Brannigan</a> and it holds true to Fat Princess. There are two meanings behind this. One is to know when to retreat. It is faster to run back a few steps, hold still to recover health, and head back into the fight. Dying in Fat Princess makes you wait 5 seconds before you can respawn. Then you have to go pick a hat and hike across the map. If you stop dying, you&#8217;re more than likely to unlock the Thuggee trophy (kill 88 enemies in a single online game without dying).</p>
<p>The second meaning behind the quote is about the siege bombs. When the worker class is upgraded, the dispenser will start to drop bombs. They&#8217;re mainly meant to blow up the other team&#8217;s doors. But they&#8217;re mostly abused and are thrown blindly into the frontlines. If you ever see one come at you, just run. Stop what you&#8217;re doing and run.  These bombs have a nasty habit of causing friendly fire. Be especially careful when fire wizards are  around.  One fire blast and that bomb will explode in your hands. Also get rid of any bomb piles that accumulate at your base.  I seen one pile that was spread in such a way that the resulting chain reaction annihilated the base, leaving it empty for raiding.</p>
<p><strong>Build a three-man outpost turret</strong><br />
On certain maps, there are outposts along the main path.  Have two upgraded priests and a ranger sit together at the top of the tower and you can kill any target in less than a second. Dark priests can drain the life of a target fairly quickly. So having two will leave the target with a sliver of life instantly. But dark priests alone can&#8217;t make the kill. Have the ranger spam arrow shots and mayhem ensues. When all three hold on the lock-on button, everyone will always target the same person. One priest may have to pull double duty and spam the group heal from time to time. But watch out when the enemy charges together. Two or three fully charged mages attacking simultaneously can break this setup.</p>
<p><strong>Soccer slaughter abuse</strong><br />
There are some trophies that are hard to do in regular battles. Setup an online room full of bots on a soccer map they will blindly follow the soccer ball, making them easy targets. This is the easiest way to get the Ring Sting, Who&#8217;s Your Daddy?, and Thuggee trophies.</p>
<p><strong>Don&#8217;t be stale, mate</strong><br />
One major complaint I&#8217;ve been hearing a lot from other people are the matches ending in stalemate. Technically, battles of attrition do have one side winning with the combined point total.  But these long matches are a pain to deal with.  If you&#8217;re not willing to endure another extended match, play the other modes like Team Deathmatch. That &#8220;Jump In&#8221; button always seems to put me in the usual &#8220;Rescue the Princess&#8221; mode, so I have to mess around with the custom game settings.</p>
<p>I hope Titan Studios continues to update the game with new maps and items. After playing Fat Princess every night, things are getting a bit mindless. Maybe some cake will fix things.</p>
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		<title>Don&#8217;t Mind Me&#8230;</title>
		<link>http://magusworks.wordpress.com/2009/06/18/dont-mind-me/</link>
		<comments>http://magusworks.wordpress.com/2009/06/18/dont-mind-me/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 17:30:12 +0000</pubDate>
		<dc:creator>magusworks</dc:creator>
				<category><![CDATA[Current Ramblings]]></category>

		<guid isPermaLink="false">http://magusworks.wordpress.com/2009/06/18/dont-mind-me/</guid>
		<description><![CDATA[Things are a little messy while I&#8217;m linking all sorts of social networks together. Anyhow, there isn&#8217;t much for me to say about E3 since everyone else has pretty much said everything. And, after years of observation, I finally created a youtube account for myself to upload my Anime Evo 09 footage. Fun times are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=magusworks.wordpress.com&blog=187963&post=146&subd=magusworks&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Things are a little messy while I&#8217;m linking all sorts of social networks together. Anyhow, there isn&#8217;t much for me to say about E3 since everyone else has pretty much said everything. And, after years of observation, I finally created <a href="http://www.youtube.com/user/newmarcom" target="_blank">a youtube account for myself</a> to upload my Anime Evo 09 footage. Fun times are here at last.</p>
<p>As a tease of my uploads, here&#8217;s my favorite clip from the Final Fantasy Tournament battles.<br />
<span style="text-align:center; display: block;"><a href="http://magusworks.wordpress.com/2009/06/18/dont-mind-me/"><img src="http://img.youtube.com/vi/8DgsZmH3y2A/2.jpg" alt="" /></a></span></p>
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		<title>[Afterthoughts]What&#8217;s new Bub&#8230; and Bob.</title>
		<link>http://magusworks.wordpress.com/2009/05/30/afterthoughtswhats-new-bub-and-bob/</link>
		<comments>http://magusworks.wordpress.com/2009/05/30/afterthoughtswhats-new-bub-and-bob/#comments</comments>
		<pubDate>Sun, 31 May 2009 04:37:13 +0000</pubDate>
		<dc:creator>magusworks</dc:creator>
				<category><![CDATA[Current Ramblings]]></category>

		<guid isPermaLink="false">http://magusworks.wordpress.com/?p=141</guid>
		<description><![CDATA[In my early days of gaming, Taito&#8217;s Bubble Bobble on the NES holds a special place for me. It was one of the few games that my mom played. And with co-op, we spent many summer days going through the 100+ levels together. So when Square-Enix released Bubble Bobble Plus for WiiWare, I was quite [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=magusworks.wordpress.com&blog=187963&post=141&subd=magusworks&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In my early days of gaming, Taito&#8217;s <a href="http://en.wikipedia.org/wiki/Bubble_Bobble" target="_blank">Bubble Bobble</a> on the NES holds a special place for me. It was one of the few games that my mom played. And with co-op, we spent many summer days going through the 100+ levels together. So when Square-Enix released <a href="http://wiiware.nintendolife.com/games/wiiware/bubble_bobble_plus" target="_blank">Bubble Bobble Plus</a> for WiiWare, I was quite excited to try it out. (And if you thought that I was going to talk about the <a href="http://www.uncaged.com/" target="_blank">new Wolverine game</a>, sorry about that).</p>
<p><em>-New Graphics</em><br />
Bubble Bobble Plus follows in the footsteps of <a href="http://www.bioniccommando.com/us/pages/BCR_Game_Overview" target="_blank">Bionic Commando Re-Armed</a> and <a href="http://www.capcom.co.jp/rockman/9" target="_blank">Megaman 9</a>. The updated look is great on the new tv screens. But this also made things more difficult to play (I&#8217;ll explain that later).</p>
<p><em>-A Lot of Levels</em><br />
The game uses the arcade&#8217;s 100+ classic level layout as well as the &#8220;super&#8221; versions. Also included is 100+ levels of 4-player &#8220;arranged&#8221; mode with its own &#8220;super&#8221; versions. That&#8217;s over 400 levels to play through. And then there are two extra 50-level packs for that special challenge. It costs 600 Nintendo Wii Points to get the initial 400-level mix and 200 Nintendo Wii Points for each of the level packs. A grand total of 1000 Points for 500 levels seems like a fair deal to me.</p>
<p style="text-align:left;"><em>-Additional Game Mechanics</em><br />
In the &#8220;arranged&#8221; levels, there are sloped platforms. The player standing on those slopes blow bubbles in parallel with the slope. I haven&#8217;t figured if this is a good or bad thing yet. At least it makes those new levels feel really different than normal flat blocks.</p>
<p><em>-Modified Collision Detection</em><br />
Thanks to the new 3D graphics, I found out the hard way that the game plays very differently from old NES counterpart. Enemies can clip slightly into the walls and platforms but will kill you the instant your pixel and their pixel touch. That made many awkward deaths very frustrating. Also, bubbles will pop the instant it leaves the mouth instead of appearing for a brief moment. It fundamentally changes how certain levels are played. For example, in the &#8220;JUMP&#8221; level of the classic set, I would jump and blow bubbles through the circular block to climb my way up on the NES version. The bubbles would momentarily stay while I jumped up leaving new bubbles as platforms. The remake version would have those same bubbles pop before I have the chance to jump on them. One last thing about the new collision system is that the collision priorities are rearranged. In the NES version, I can do the &#8220;kiss of death&#8221; on stages with stair-like platforms. Standing right next to a step, I would blow a bubble right at the moment an enemy &#8220;walked down the stairs&#8221;. I tried doing that in the remake and got myself killed.</p>
<p><em>-More Aggresive Enemies</em><br />
It seems like the enemies movement patterns have changed in the remake. Instead of always blindly walking back and forth, the new enemies will make more attempts to jump from below and give chase. Certain enemies would the hug the walls a lot longer or throw projectiles more often from a greater distance.</p>
<p><em>-Different Item Effects</em><br />
This totally messed me up the first time I encountered them. The thunder crash item, where lightning bolts fly through the screen to kill enemies, doesn&#8217;t actually clear the level if enemies are in the corners. The fire bubbles doesn&#8217;t stay on the floor for a long time like the NES version. And it is impossible to walk through the fire since the stun animation forces you to stay in place. The same goes with the thunder bubble. The stun animation is a lot longer than the NES version to the point where it often made me mistime my jumps and landings.</p>
<p><em>-Arranged Gravity Physics</em><br />
Falling in the world of Bubble Bobble Plus is completely different from the NES version. There is slight acceleration the moment a body leaves a platform. Although terminal velocity is reach really quickly, the falling speed is bit faster than the NES version. For example, there is one classic level where a tower of enemies would fall together the moment the level starts. However, each enemy falls one at a time with gaps in between instead of all of them falling at the same time and speed. One more thing about the new physics is about the jumping. On the NES, with the speed shoes item, overall player player speed is increased including jumping and falling. In the remake, only the walking speed is increased. That one little change completely made my years of practice useless.</p>
<p><em>-Missing Sound Effects</em><br />
This is really a minor thing, but there are certain memorable sound effects that don&#8217;t play in Plus. So far, I noticed that the red ball of death the white cloak monsters roll out won&#8217;t make an exploding noise. The earthquake spellbook doesn&#8217;t make the loud thundering thud. Even the bouncing spark doesn&#8217;t trigger the enemy death sound when it happens.</p>
<p><em>-No Password Level Select</em><br />
Or any form of level select as far as I can tell. A neat thing about the NES version is that a password is given when you ran out of lives. I had little notes written all over the place to help keep track of my progress and favorite levels. Seeing that Bubble Bobble Plus is more like a remake of the arcade game rather than the NES, I guess that&#8217;s why there is no way to select levels. Also, BBAJI is forever burned into my memory.</p>
<p>I guess Bubble Bobble Plus could of been worse. I remember trying <a href="http://en.wikipedia.org/wiki/Bubble_Bobble_Double_Shot" target="_blank">the DS version</a> and not liking the coloured bubbles mechanic. I wish someone ported <a href="http://en.wikipedia.org/wiki/Bubble_Symphony" target="_blank">Bubble Symphony</a> with online play. That would be awesome.</p>
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		<title>It Must Be Hard To Stay In Character</title>
		<link>http://magusworks.wordpress.com/2009/05/23/it-must-be-hard-to-stay-in-character/</link>
		<comments>http://magusworks.wordpress.com/2009/05/23/it-must-be-hard-to-stay-in-character/#comments</comments>
		<pubDate>Sat, 23 May 2009 07:34:05 +0000</pubDate>
		<dc:creator>magusworks</dc:creator>
				<category><![CDATA[Ramblings of the Past]]></category>

		<guid isPermaLink="false">http://magusworks.wordpress.com/?p=137</guid>
		<description><![CDATA[In my music collection, I have several character albums from various anime. One day, my friends asked &#8220;why I like to listen to these songs?&#8221;. My response was that I love the talent of the voice actors.
A unique aspect of character albums is that the voice actors have to sing in the same tone as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=magusworks.wordpress.com&blog=187963&post=137&subd=magusworks&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In my music collection, I have several character albums from various anime. One day, my friends asked &#8220;why I like to listen to these songs?&#8221;. My response was that I love the talent of the voice actors.</p>
<p>A unique aspect of character albums is that the voice actors have to sing in the same tone as the character they are portraying. But to fully appreciate the effort, I have to know the context of the characters from the series. Without that, the song itself sounds like any other generic pop track.</p>
<p>Then I was asked &#8220;why take the extra step to enjoy a song?&#8221;.  I answered that I love to find tracks of characters that wouldn&#8217;t normally be singers in their world. I wanted to hear if the voice actor is capable of giving a pleasing song while still being in character. Since I&#8217;m not a voice actor, I could only imagine how difficult to pull off such feats. In some cases, a song doesn&#8217;t sound right because of the character restriction. So when I do find a pleasant song, I get a warm fuzzy feeling that always makes me smile. Its another example of how I like to march to the beat of a different drum.</p>
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		<title>[Afterthoughts] I&#8217;m Late to the Lagann Party</title>
		<link>http://magusworks.wordpress.com/2009/05/18/afterthoughts-im-late-to-the-lagann-party/</link>
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		<pubDate>Mon, 18 May 2009 18:18:50 +0000</pubDate>
		<dc:creator>magusworks</dc:creator>
				<category><![CDATA[Current Ramblings]]></category>

		<guid isPermaLink="false">http://magusworks.wordpress.com/?p=124</guid>
		<description><![CDATA[With all of the fan art and collectible figures floating around the web, I finally decided(read: caved in) to check out Tengen Toppa Gurren Lagann. And if I had to boil it down to a single word, it would be &#8220;RIDICULOUS!&#8221;(in caps).
There is so much eye candy and fan service in Gurren Lagann that it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=magusworks.wordpress.com&blog=187963&post=124&subd=magusworks&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>With all of the <a href="http://browse.deviantart.com/?qh=&amp;section=&amp;q=gurren+lagann" target="_blank">fan art</a> and <a href="http://www.animevice.com/news/japan-reacts-to-real-yoko/1178/" target="_blank">collectible figures</a> floating around the web, I finally decided(read: caved in) to check out <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6698" target="_blank">Tengen Toppa Gurren Lagann</a>. And if I had to boil it down to a single word, it would be &#8220;RIDICULOUS!&#8221;(in caps).</p>
<p>There is so much eye candy and fan service in Gurren Lagann that it is almost a sensory overload. Everything from sexy flirts to the camera to massive mecha explosions, the show keeps cramming the absurdity level down your throat. And with a plot so fast, you don&#8217;t have time to choke on it. The plot never explains everything in detail and Gurren Lagann accepts it as the way things are without question. There was not a single episode where I didn&#8217;t throw my hands in the air while I screamed for my sanity.</p>
<p>But to get all of that strangeness work, Gurren Lagann heavily borrows themes from other anime and games to keep the show familiar enough so that it won&#8217;t break the thinly stretched suspension of disbelief. To prove that, I present the following case:</p>
<p>*This is a spoiler warning, so I leave you with this*</p>
<p><img class="size-full wp-image-125 alignnone" title="UnionGeh" src="http://magusworks.files.wordpress.com/2009/05/uniongeh.gif?w=396&#038;h=216" alt="UnionGeh" width="396" height="216" /><br />
*Now that&#8217;s out of the way, back to spoilers*</p>
<p><strong>Where have I seen this plot before?</strong><br />
- Eureka 7&#8217;s <a href="http://en.wikipedia.org/wiki/Renton_Thurston" target="_blank">Renton Thurston</a> storyline<br />
- Xenogears&#8217; <a href="http://en.wikipedia.org/wiki/Xenogears#Story" target="_blank">entire concept</a><br />
<strong> Why does everyone look familar?</strong><br />
- Xenogears&#8217; <a href="http://www.creativeuncut.com/gallery-06/art/xeno-fei-fong-wong2.jpg" target="_blank">Fei Fong Wong</a> vs. Gurren Lagann&#8217;s <a href="http://www.gainax.co.jp/anime/gurren-lagann/img/chara3_r4_c2_f5.jpg" target="_blank">Rossiu Adai</a> (actually all of Xenogears when I think about it)<br />
- <a href="http://www.cartesio-episteme.net/calcio/harlock1.jpg" target="_blank">Captain Harlock</a> vs. <a href="http://kuro.hanyuu.net/sample/ce448a5659570ae1ab0f7f33a486824b/Konachan.com%20-%2026907%20sample.jpg" target="_blank">Simon(older version)</a><br />
<strong> Want something similar but with an opposite style storytelling?</strong><br />
- Watch any Gundam series<br />
- <a href="http://www.funimation.com/ergoproxy/" target="_blank">Ergo Proxy</a>&#8217;s end of the world<br />
<strong>Huh? You want even more ridiculous plot and fan service?</strong><br />
- <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=3217" target="_blank">Yumeria</a>&#8217;s bizarre fantasy dreams<br />
- <a href="http://www.funimation.com/vandread/" target="_blank">Vandread</a>&#8217;s gender separation(<a href="http://soulhunter.s.o.pic.centerblog.net/x6ex303q.jpg" target="_blank">or not</a>)</p>
<p>By the time I has realized any of this, I wouldn&#8217;t care anymore and just wanted enjoy the ride. And what a fun ride it is.</p>
<p><span style="text-align:center; display: block;"><a href="http://magusworks.wordpress.com/2009/05/18/afterthoughts-im-late-to-the-lagann-party/"><img src="http://img.youtube.com/vi/QVb8nKj6iYo/2.jpg" alt="" /></a></span></p>
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