In my early days of gaming, Taito’s Bubble Bobble on the NES holds a special place for me. It was one of the few games that my mom played. And with co-op, we spent many summer days going through the 100+ levels together. So when Square-Enix released Bubble Bobble Plus for WiiWare, I was quite excited to try it out. (And if you thought that I was going to talk about the new Wolverine game, sorry about that).
-New Graphics
Bubble Bobble Plus follows in the footsteps of Bionic Commando Re-Armed and Megaman 9. The updated look is great on the new tv screens. But this also made things more difficult to play (I’ll explain that later).
-A Lot of Levels
The game uses the arcade’s 100+ classic level layout as well as the “super” versions. Also included is 100+ levels of 4-player “arranged” mode with its own “super” versions. That’s over 400 levels to play through. And then there are two extra 50-level packs for that special challenge. It costs 600 Nintendo Wii Points to get the initial 400-level mix and 200 Nintendo Wii Points for each of the level packs. A grand total of 1000 Points for 500 levels seems like a fair deal to me.
-Additional Game Mechanics
In the “arranged” levels, there are sloped platforms. The player standing on those slopes blow bubbles in parallel with the slope. I haven’t figured if this is a good or bad thing yet. At least it makes those new levels feel really different than normal flat blocks.
-Modified Collision Detection
Thanks to the new 3D graphics, I found out the hard way that the game plays very differently from old NES counterpart. Enemies can clip slightly into the walls and platforms but will kill you the instant your pixel and their pixel touch. That made many awkward deaths very frustrating. Also, bubbles will pop the instant it leaves the mouth instead of appearing for a brief moment. It fundamentally changes how certain levels are played. For example, in the “JUMP” level of the classic set, I would jump and blow bubbles through the circular block to climb my way up on the NES version. The bubbles would momentarily stay while I jumped up leaving new bubbles as platforms. The remake version would have those same bubbles pop before I have the chance to jump on them. One last thing about the new collision system is that the collision priorities are rearranged. In the NES version, I can do the “kiss of death” on stages with stair-like platforms. Standing right next to a step, I would blow a bubble right at the moment an enemy “walked down the stairs”. I tried doing that in the remake and got myself killed.
-More Aggresive Enemies
It seems like the enemies movement patterns have changed in the remake. Instead of always blindly walking back and forth, the new enemies will make more attempts to jump from below and give chase. Certain enemies would the hug the walls a lot longer or throw projectiles more often from a greater distance.
-Different Item Effects
This totally messed me up the first time I encountered them. The thunder crash item, where lightning bolts fly through the screen to kill enemies, doesn’t actually clear the level if enemies are in the corners. The fire bubbles doesn’t stay on the floor for a long time like the NES version. And it is impossible to walk through the fire since the stun animation forces you to stay in place. The same goes with the thunder bubble. The stun animation is a lot longer than the NES version to the point where it often made me mistime my jumps and landings.
-Arranged Gravity Physics
Falling in the world of Bubble Bobble Plus is completely different from the NES version. There is slight acceleration the moment a body leaves a platform. Although terminal velocity is reach really quickly, the falling speed is bit faster than the NES version. For example, there is one classic level where a tower of enemies would fall together the moment the level starts. However, each enemy falls one at a time with gaps in between instead of all of them falling at the same time and speed. One more thing about the new physics is about the jumping. On the NES, with the speed shoes item, overall player player speed is increased including jumping and falling. In the remake, only the walking speed is increased. That one little change completely made my years of practice useless.
-Missing Sound Effects
This is really a minor thing, but there are certain memorable sound effects that don’t play in Plus. So far, I noticed that the red ball of death the white cloak monsters roll out won’t make an exploding noise. The earthquake spellbook doesn’t make the loud thundering thud. Even the bouncing spark doesn’t trigger the enemy death sound when it happens.
-No Password Level Select
Or any form of level select as far as I can tell. A neat thing about the NES version is that a password is given when you ran out of lives. I had little notes written all over the place to help keep track of my progress and favorite levels. Seeing that Bubble Bobble Plus is more like a remake of the arcade game rather than the NES, I guess that’s why there is no way to select levels. Also, BBAJI is forever burned into my memory.
I guess Bubble Bobble Plus could of been worse. I remember trying the DS version and not liking the coloured bubbles mechanic. I wish someone ported Bubble Symphony with online play. That would be awesome.