So I finally decided to take a break from my usual gaming and anime schedule to make a post. At least that twitter app on the side bar is helping me with my mini-posts. Anyhow, I’m taking a bit of a break from Titan Studios’ Fat Princess. I’ve been playing it a lot recently. And with all of those battles under my belt, I thought I should share some advice on how to enjoy a good match.
Everyone go to work
At that start of the battle, if over half of your team grabs the worker hat, you’re in for a fast fight. I found that the team who gathers all of the stone resources at the start will usually win. On every map, there is a central location where all of stone is mined. By preventing the other team from controlling this point, they are much slower at upgrading their classes.
Stop exploding you cowards
Famous lines from the great Zapp Brannigan and it holds true to Fat Princess. There are two meanings behind this. One is to know when to retreat. It is faster to run back a few steps, hold still to recover health, and head back into the fight. Dying in Fat Princess makes you wait 5 seconds before you can respawn. Then you have to go pick a hat and hike across the map. If you stop dying, you’re more than likely to unlock the Thuggee trophy (kill 88 enemies in a single online game without dying).
The second meaning behind the quote is about the siege bombs. When the worker class is upgraded, the dispenser will start to drop bombs. They’re mainly meant to blow up the other team’s doors. But they’re mostly abused and are thrown blindly into the frontlines. If you ever see one come at you, just run. Stop what you’re doing and run. These bombs have a nasty habit of causing friendly fire. Be especially careful when fire wizards are around. One fire blast and that bomb will explode in your hands. Also get rid of any bomb piles that accumulate at your base. I seen one pile that was spread in such a way that the resulting chain reaction annihilated the base, leaving it empty for raiding.
Build a three-man outpost turret
On certain maps, there are outposts along the main path. Have two upgraded priests and a ranger sit together at the top of the tower and you can kill any target in less than a second. Dark priests can drain the life of a target fairly quickly. So having two will leave the target with a sliver of life instantly. But dark priests alone can’t make the kill. Have the ranger spam arrow shots and mayhem ensues. When all three hold on the lock-on button, everyone will always target the same person. One priest may have to pull double duty and spam the group heal from time to time. But watch out when the enemy charges together. Two or three fully charged mages attacking simultaneously can break this setup.
Soccer slaughter abuse
There are some trophies that are hard to do in regular battles. Setup an online room full of bots on a soccer map they will blindly follow the soccer ball, making them easy targets. This is the easiest way to get the Ring Sting, Who’s Your Daddy?, and Thuggee trophies.
Don’t be stale, mate
One major complaint I’ve been hearing a lot from other people are the matches ending in stalemate. Technically, battles of attrition do have one side winning with the combined point total. But these long matches are a pain to deal with. If you’re not willing to endure another extended match, play the other modes like Team Deathmatch. That “Jump In” button always seems to put me in the usual “Rescue the Princess” mode, so I have to mess around with the custom game settings.
I hope Titan Studios continues to update the game with new maps and items. After playing Fat Princess every night, things are getting a bit mindless. Maybe some cake will fix things.

